Searched refs:float_round_nearest_even (Results 1 – 10 of 10) sorted by relevance
77 int float_rounding_mode = float_round_nearest_even;206 roundNearestEven = roundingMode == float_round_nearest_even; in roundAndPackFloat32()416 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()615 if ( roundingMode == float_round_nearest_even ) { in float32_to_int32()741 case float_round_nearest_even: in float32_round_to_int()760 if ( roundingMode == float_round_nearest_even ) { in float32_round_to_int()1439 if ( roundingMode == float_round_nearest_even ) { in float64_to_int32()1582 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()1608 case float_round_nearest_even: in float64_round_to_int()1632 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()
71 int float_rounding_mode = float_round_nearest_even;119 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()169 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()309 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()479 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()656 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloatx80()987 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat128()1659 case float_round_nearest_even: in float32_round_to_int()1678 if ( roundingMode == float_round_nearest_even ) { in float32_round_to_int()2624 case float_round_nearest_even: in float64_round_to_int()[all …]
88 float_round_nearest_even = FE_TONEAREST, enumerator
88 float_round_nearest_even = FP_RN, enumerator
81 float_round_nearest_even = 0, enumerator
2076 roundingCode = float_round_nearest_even; in timeFunctionVariety()2080 roundingCode = float_round_nearest_even; in timeFunctionVariety()
138 to one of the values `float_round_nearest_even', `float_round_to_zero',