Searched refs:float_count (Results 1 – 3 of 3) sorted by relevance
1559 uint32_t float_count; in GetReturnValueObjectImpl() local1641 } else if (compiler_type.IsFloatingPointType(float_count, is_complex)) { in GetReturnValueObjectImpl()1642 if (float_count == 1 && !is_complex) { in GetReturnValueObjectImpl()1688 } else if (is_complex && float_count == 2) { in GetReturnValueObjectImpl()1715 } else if (base_type.IsFloatingPointType(float_count, is_complex)) { in GetReturnValueObjectImpl()1716 if (float_count == 1 && !is_complex) { in GetReturnValueObjectImpl()1733 if (base_type.IsFloatingPointType(float_count, is_complex)) { in GetReturnValueObjectImpl()1736 if (float_count == 2 && is_complex) { in GetReturnValueObjectImpl()
480 uint32_t float_count = 0; in GetReturnValueObjectSimple() local483 if (compiler_type.IsFloatingPointType(float_count, is_complex) && in GetReturnValueObjectSimple()484 1 == float_count && !is_complex) { in GetReturnValueObjectSimple()
567 uint32_t float_count = 0; in GetReturnValueObjectSimple() local570 if (compiler_type.IsFloatingPointType(float_count, is_complex) && in GetReturnValueObjectSimple()571 float_count == 1 && !is_complex) { in GetReturnValueObjectSimple()