Searched refs:flgProgress (Results 1 – 1 of 1) sorted by relevance
23693 unsigned flgProgress; /* Flags for the progress callback */ member24713 if( p->enableTimer || (p->flgProgress & SHELL_PROGRESS_TMOUT)!=0 ){ in beginTimer()24801 if( (p->enableTimer || (p->flgProgress & SHELL_PROGRESS_TMOUT)!=0) in beginTimer()25794 if( (p->flgProgress & SHELL_PROGRESS_TMOUT)!=0 in progress_handler()25803 if( p->flgProgress & SHELL_PROGRESS_RESET ) p->nProgress = 0; in progress_handler()25804 if( p->flgProgress & SHELL_PROGRESS_ONCE ) p->mxProgress = 0; in progress_handler()25807 if( (p->flgProgress & SHELL_PROGRESS_QUIET)==0 ){ in progress_handler()33868 p->flgProgress = 0; in do_meta_command()33877 p->flgProgress |= SHELL_PROGRESS_QUIET; in do_meta_command()33881 p->flgProgress |= SHELL_PROGRESS_RESET; in do_meta_command()[all …]