Searched refs:flgProgress (Results 1 – 1 of 1) sorted by relevance
23731 unsigned flgProgress; /* Flags for the progress callback */ member24751 if( p->enableTimer || (p->flgProgress & SHELL_PROGRESS_TMOUT)!=0 ){ in beginTimer()24839 if( (p->enableTimer || (p->flgProgress & SHELL_PROGRESS_TMOUT)!=0) in beginTimer()25832 if( (p->flgProgress & SHELL_PROGRESS_TMOUT)!=0 in progress_handler()25841 if( p->flgProgress & SHELL_PROGRESS_RESET ) p->nProgress = 0; in progress_handler()25842 if( p->flgProgress & SHELL_PROGRESS_ONCE ) p->mxProgress = 0; in progress_handler()25845 if( (p->flgProgress & SHELL_PROGRESS_QUIET)==0 ){ in progress_handler()33931 p->flgProgress = 0; in do_meta_command()33940 p->flgProgress |= SHELL_PROGRESS_QUIET; in do_meta_command()33944 p->flgProgress |= SHELL_PROGRESS_RESET; in do_meta_command()[all …]