Searched refs:allow_repeats (Results 1 – 3 of 3) sorted by relevance
173 void SBCommandInterpreterRunOptions::SetAllowRepeats(bool allow_repeats) { in SetAllowRepeats() argument174 LLDB_INSTRUMENT_VA(this, allow_repeats); in SetAllowRepeats()176 m_opaque_up->SetAllowRepeats(allow_repeats); in SetAllowRepeats()
193 void SetAllowRepeats(bool allow_repeats) { in SetAllowRepeats() argument194 m_allow_repeats = allow_repeats ? eLazyBoolYes : eLazyBoolNo; in SetAllowRepeats()
3100 const bool allow_repeats = in IOHandlerInputComplete() local3103 if (!is_interactive && !allow_repeats) { in IOHandlerInputComplete()