Searched refs:V2IsZero (Results 1 – 2 of 2) sorted by relevance
1099 bool V2IsZero = ISD::isBuildVectorAllZeros(V2.getNode()); in computeZeroableShuffleElements() local1112 if ((M >= 0 && M < Size && V1IsZero) || (M >= Size && V2IsZero)) { in computeZeroableShuffleElements()
3902 bool V2IsZero, in canWidenShuffleElements() argument3907 if (V2IsZero) { in canWidenShuffleElements()5853 bool V2IsZero = ISD::isBuildVectorAllZeros(V2.getNode()); in computeZeroableShuffleElements() local5866 if ((M >= 0 && M < Size && V1IsZero) || (M >= Size && V2IsZero)) { in computeZeroableShuffleElements()15547 bool V2IsZero = !V2.isUndef() && ISD::isBuildVectorAllZeros(V2.getNode()); in lowerV2X128Shuffle() local15550 if (!canWidenShuffleElements(Mask, Zeroable, V2IsZero, WidenedMask)) in lowerV2X128Shuffle()18270 bool V2IsZero = !V2IsUndef && ISD::isBuildVectorAllZeros(V2.getNode()); in lowerVECTOR_SHUFFLE() local18280 canWidenShuffleElements(OrigMask, Zeroable, V2IsZero, WidenedMask)) { in lowerVECTOR_SHUFFLE()18297 if (V2IsZero) { in lowerVECTOR_SHUFFLE()