Searched refs:UnityFixture (Results 1 – 1 of 1) sorted by relevance
13 UNITY_FIXTURE_T UnityFixture; variable26 UnityPrintNumber(UnityFixture.RepeatCount); in announceTestRun()37 for (r = 0; r < UnityFixture.RepeatCount; r++) in UnityMain()58 return selected(UnityFixture.NameFilter, test); in testSelected()63 return selected(UnityFixture.GroupFilter, group); in groupSelected()85 if (!UnityFixture.Verbose) in UnityTestRunner()118 if (!UnityFixture.Verbose) in UnityIgnoreTest()318 UnityFixture.Verbose = 0; in UnityGetCommandLineOptions()319 UnityFixture.GroupFilter = 0; in UnityGetCommandLineOptions()320 UnityFixture.NameFilter = 0; in UnityGetCommandLineOptions()[all …]