Searched refs:UnitTimeoutSec (Results 1 – 6 of 6) sorted by relevance
119 if (Options.HandleAlrm && Options.UnitTimeoutSec > 0 && !LIBFUZZER_EMSCRIPTEN) in SetSignalHandler()120 SetTimer(Options.UnitTimeoutSec / 2 + 1); in SetSignalHandler()
131 if (Options.HandleAlrm && Options.UnitTimeoutSec > 0) in SetSignalHandler()132 Timer.SetTimer(Options.UnitTimeoutSec / 2 + 1); in SetSignalHandler()
22 int UnitTimeoutSec = 300; member
404 if (Options.HandleAlrm && Options.UnitTimeoutSec > 0) { in SetSignalHandler()405 std::thread T(AlarmHandler, Options.UnitTimeoutSec / 2 + 1); in SetSignalHandler()
279 assert(Options.UnitTimeoutSec > 0); in AlarmCallback() 294 if (Seconds >= (size_t)Options.UnitTimeoutSec) { in AlarmCallback() 300 Options.UnitTimeoutSec); in AlarmCallback()
686 Options.UnitTimeoutSec = Flags.timeout; in FuzzerDriver()