Searched refs:UPDATE_CURSOR (Results 1 – 1 of 1) sorted by relevance
27 #define UPDATE_CURSOR 0x01 /* Update the cursor. */ macro103 UPDATE_CURSOR : 0) | UPDATE_SCREEN); in vs_refresh()114 if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint && in vs_refresh()431 if (!LF_ISSET(UPDATE_CURSOR)) in vs_paint()721 LF_SET(UPDATE_CURSOR | UPDATE_SCREEN); in vs_paint()727 if (LF_ISSET(UPDATE_CURSOR)) { in vs_paint()