Searched refs:UNITY_FAIL_AND_BAIL (Results 1 – 1 of 1) sorted by relevance
9 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); } macro429 UNITY_FAIL_AND_BAIL; in UnityCheckArraysForNull()438 UNITY_FAIL_AND_BAIL; in UnityCheckArraysForNull()465 UNITY_FAIL_AND_BAIL; in UnityAssertBits()486 UNITY_FAIL_AND_BAIL; in UnityAssertEqualNumber()509 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()535 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()556 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()578 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()598 UNITY_FAIL_AND_BAIL; in UnityAssertEqualIntArray()[all …]