Searched refs:UAVs (Results 1 – 3 of 3) sorted by relevance
54 UAVs.collect(M); in collect()339 ResourceMDs[1] = UAVs.write(M); in write()366 UAVs.print(O); in print()
115 ResourceTable<UAVResource> UAVs = {"hlsl.uavs"}; variable
20 SHADER_FEATURE_FLAG(2, 16, UAVsAtEveryStage, "UAVs at every shader stage")30 SHADER_FEATURE_FLAG(12, 18, ROVs, "Raster Ordered UAVs")