Searched refs:TrappingMath (Results 1 – 1 of 1) sorted by relevance
2862 bool TrappingMath = false; // Implemented via -ffp-exception-behavior in RenderFloatingPointOptions() local2901 TrappingMath = false; in RenderFloatingPointOptions()3048 TrappingMath = true; in RenderFloatingPointOptions()3079 TrappingMath = true; in RenderFloatingPointOptions()3091 TrappingMath = false; in RenderFloatingPointOptions()3144 TrappingMath = TrappingMathPresent = false; in RenderFloatingPointOptions()3149 TrappingMath = TrappingMathPresent = true; in RenderFloatingPointOptions()3203 TrappingMath = false; in RenderFloatingPointOptions()3263 SignedZeros && TrappingMath && RoundingFPMath && !ApproxFunc && in RenderFloatingPointOptions()3296 !TrappingMath) in RenderFloatingPointOptions()[all …]