Searched refs:TrappingMath (Results 1 – 1 of 1) sorted by relevance
2787 bool TrappingMath = false; // Implemented via -ffp-exception-behavior in RenderFloatingPointOptions() local2847 TrappingMath = false; in RenderFloatingPointOptions()3022 TrappingMath = true; in RenderFloatingPointOptions()3055 TrappingMath = true; in RenderFloatingPointOptions()3074 TrappingMath = false; in RenderFloatingPointOptions()3134 TrappingMath = TrappingMathPresent = false; in RenderFloatingPointOptions()3139 TrappingMath = TrappingMathPresent = true; in RenderFloatingPointOptions()3193 TrappingMath = false; in RenderFloatingPointOptions()3255 SignedZeros && TrappingMath && RoundingFPMath && !ApproxFunc && in RenderFloatingPointOptions()3298 !TrappingMath) in RenderFloatingPointOptions()[all …]