Searched refs:TheRegion (Results 1 – 2 of 2) sorted by relevance
337 VPRegionBlock *TheRegion = Plan.getVectorLoopRegion(); in buildPlainCFG() local342 cast<VPBasicBlock>(TheRegion->getSinglePredecessor()); in buildPlainCFG()349 Loop2Region[LI->getLoopFor(TheLoop->getHeader())] = TheRegion; in buildPlainCFG()351 BB2VPBB[LoopExitBB] = cast<VPBasicBlock>(TheRegion->getSingleSuccessor()); in buildPlainCFG()355 VPBasicBlock *VectorHeaderVPBB = TheRegion->getEntryBasicBlock(); in buildPlainCFG()356 VPBasicBlock *VectorLatchVPBB = TheRegion->getExitingBasicBlock(); in buildPlainCFG()363 TheRegion->setExiting(VectorHeaderVPBB); in buildPlainCFG()399 if (TheRegion != Region) in buildPlainCFG()431 if (TheRegion != Region) { in buildPlainCFG()
171 const SortRegion *TheRegion; member179 : TheRegion(R), NumBlocksLeft(R->getNumBlocks()) {} in Entry()237 if (E.TheRegion->contains(MBB) && --E.NumBlocksLeft == 0) in sortBlocks()267 if (UnwindSrcs.count(E.TheRegion->getHeader())) { in sortBlocks()288 !MDT.dominates(Entries.back().TheRegion->getHeader(), Next)) { in sortBlocks()319 !MDT.dominates(Entries.back().TheRegion->getHeader(), Next)) { in sortBlocks()