Searched refs:SwitchLowering (Results 1 – 8 of 8) sorted by relevance
46 void SwitchCG::SwitchLowering::findJumpTables(CaseClusterVector &Clusters, in findJumpTables()192 bool SwitchCG::SwitchLowering::buildJumpTable(const CaseClusterVector &Clusters, in buildJumpTable()268 void SwitchCG::SwitchLowering::findBitTestClusters(CaseClusterVector &Clusters, in findBitTestClusters()367 bool SwitchCG::SwitchLowering::buildBitTests(CaseClusterVector &Clusters, in buildBitTests()499 unsigned SwitchCG::SwitchLowering::caseClusterRank(const CaseCluster &CC, in caseClusterRank()511 llvm::SwitchCG::SwitchLowering::SplitWorkItemInfo512 SwitchCG::SwitchLowering::computeSplitWorkItemInfo( in computeSplitWorkItemInfo()
300 this->SwitchLowering.HasFinalSuspend = HasFinalSuspend; in buildFrom()301 this->SwitchLowering.HasUnwindCoroEnd = HasUnwindCoroEnd; in buildFrom()302 this->SwitchLowering.ResumeSwitch = nullptr; in buildFrom()303 this->SwitchLowering.PromiseAlloca = SwitchId->getPromise(); in buildFrom()304 this->SwitchLowering.ResumeEntryBlock = nullptr; in buildFrom()437 SwitchLowering.HasFinalSuspend && in buildFrom()
149 SwitchLoweringStorage SwitchLowering; member173 return SwitchLowering.IndexField; in getSwitchIndexField()245 return SwitchLowering.PromiseAlloca; in getPromiseAlloca()
424 if (Shape.SwitchLowering.HasUnwindCoroEnd && in markCoroutineAsDone()425 Shape.SwitchLowering.HasFinalSuspend) { in markCoroutineAsDone()500 Shape.SwitchLowering.HasFinalSuspend); in handleFinalSuspend()502 if (isSwitchDestroyFunction() && Shape.SwitchLowering.HasUnwindCoroEnd) in handleFinalSuspend()505 auto *Switch = cast<SwitchInst>(VMap[Shape.SwitchLowering.ResumeSwitch]); in handleFinalSuspend()798 cast<BasicBlock>(VMap[Shape.SwitchLowering.ResumeEntryBlock]); in replaceEntryBlock()1134 if (Shape.SwitchLowering.HasFinalSuspend) in create()1405 assert(Shape.SwitchLowering.HasFinalSuspend); in simplifySuspendPoints()1495 Shape.SwitchLowering.ResumeSwitch = Switch; in createResumeEntryBlock()1563 Shape.SwitchLowering.ResumeEntryBlock = NewEntry; in createResumeEntryBlock()
1163 unsigned IndexIndex = Shape.SwitchLowering.IndexField; in buildFrameDebugInfo()1208 {Shape.SwitchLowering.IndexAlign, Shape.SwitchLowering.IndexOffset}}); in buildFrameDebugInfo()1378 Shape.SwitchLowering.IndexField = IndexField.LayoutFieldIndex; in buildFrameType()1379 Shape.SwitchLowering.IndexAlign = IndexField.Alignment.value(); in buildFrameType()1380 Shape.SwitchLowering.IndexOffset = IndexField.Offset; in buildFrameType()2060 if (Shape.ABI == coro::ABI::Switch && Shape.SwitchLowering.PromiseAlloca) { in insertSpills()2061 AllocaInst *PA = Shape.SwitchLowering.PromiseAlloca; in insertSpills()2847 if (AI == Shape.SwitchLowering.PromiseAlloca) in collectFrameAlloca()3106 Shape.SwitchLowering.PromiseAlloca) { in buildCoroutineFrame()
253 class SwitchLowering { in init() 255 SwitchLowering(FunctionLoweringInfo &funcinfo) : FuncInfo(funcinfo) {} in init() 312 virtual ~SwitchLowering() = default;251 SwitchLowering(FunctionLoweringInfo &funcinfo) : FuncInfo(funcinfo) {} SwitchLowering() function
645 class GISelSwitchLowering : public SwitchCG::SwitchLowering {648 : SwitchLowering(funcinfo), IRT(irt) { in GISelSwitchLowering()
232 class SDAGSwitchLowering : public SwitchCG::SwitchLowering {235 : SwitchCG::SwitchLowering(funcinfo), SDB(sdb) {} in SDAGSwitchLowering()