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Searched refs:SuccState (Results 1 – 2 of 2) sorted by relevance

/freebsd/contrib/llvm-project/llvm/lib/Target/X86/
H A DX86WinEHState.cpp618 int SuccState = SuccStartState->second; in getSuccState() local
619 assert(SuccState != OverdefinedState && in getSuccState()
622 CommonState = SuccState; in getSuccState()
626 if (CommonState != SuccState) in getSuccState()
730 int SuccState = getSuccState(InitialStates, F, ParentBaseState, BB); in addStateStores() local
731 if (SuccState == OverdefinedState) in addStateStores()
736 FinalStates.insert({BB, SuccState}); in addStateStores()
/freebsd/contrib/llvm-project/llvm/lib/Target/AMDGPU/
H A DAMDGPUWaitSGPRHazards.cpp504 auto &SuccState = BlockState[Succ]; in run() local
506 if (SuccState.In != NewState) { in run()
507 SuccState.In = NewState; in run()
510 } else if (SuccState.In.merge(NewState)) { in run()