Searched refs:SpillToPhysVGPRLane (Results 1 – 3 of 3) sorted by relevance
/freebsd/contrib/llvm-project/llvm/lib/Target/AMDGPU/ |
H A D | SIMachineFunctionInfo.cpp | 400 MachineFunction &MF, int FI, bool SpillToPhysVGPRLane, in allocateSGPRSpillToVGPRLane() argument 403 SpillToPhysVGPRLane ? SGPRSpillsToPhysicalVGPRLanes[FI] in allocateSGPRSpillToVGPRLane() 424 unsigned &NumSpillLanes = SpillToPhysVGPRLane ? NumPhysicalVGPRSpillLanes in allocateSGPRSpillToVGPRLane() 430 bool Allocated = SpillToPhysVGPRLane in allocateSGPRSpillToVGPRLane()
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H A D | SIRegisterInfo.cpp | 1763 bool SpillToPhysVGPRLane) const { in spillSGPR() 1767 SpillToPhysVGPRLane ? SB.MFI.getSGPRSpillToPhysicalVGPRLanes(Index) in spillSGPR() 1886 bool SpillToPhysVGPRLane) const { in restoreSGPR() 1890 SpillToPhysVGPRLane ? SB.MFI.getSGPRSpillToPhysicalVGPRLanes(Index) in restoreSGPR() 2037 SlotIndexes *Indexes, LiveIntervals *LIS, bool SpillToPhysVGPRLane) const { in eliminateSGPRToVGPRSpillFrameIndex() 2053 return spillSGPR(MI, FI, RS, Indexes, LIS, true, SpillToPhysVGPRLane); in eliminateSGPRToVGPRSpillFrameIndex() 2068 return restoreSGPR(MI, FI, RS, Indexes, LIS, true, SpillToPhysVGPRLane); in eliminateSGPRToVGPRSpillFrameIndex()
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H A D | SIMachineFunctionInfo.h | 728 bool SpillToPhysVGPRLane = false,
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