Searched refs:SpillMode (Results 1 – 2 of 2) sorted by relevance
311 ComplementSpillMode SpillMode = SM_Partition; variable350 return LICalc[SpillMode != SM_Partition && RegIdx != 0]; in getLICalc()
368 SpillMode = SM; in reset()376 if (SpillMode) in reset()802 if (SpillMode && !SlotIndex::isSameInstr(ParentVNI->def, Idx) && in leaveIntvAfter()1133 if (SpillMode == SM_Speed && in hoistCopies()1164 if (SpillMode == SM_Speed && !NotToHoistSet.empty()) in hoistCopies()1274 if (SpillMode) in transferValues()1559 switch (SpillMode) { in finish()