Searched refs:SpillAlignment (Results 1 – 7 of 7) sorted by relevance
| /freebsd/contrib/llvm-project/llvm/utils/TableGen/Common/ |
| H A D | InfoByHwMode.cpp | 123 SpillAlignment = R->getValueAsInt("SpillAlignment"); in RegSizeInfo() 127 return std::tie(RegSize, SpillSize, SpillAlignment) < in operator <() 128 std::tie(I.RegSize, I.SpillSize, I.SpillAlignment); in operator <() 132 return RegSize <= I.RegSize && SpillAlignment && in isSubClassOf() 133 I.SpillAlignment % SpillAlignment == 0 && SpillSize <= I.SpillSize; in isSubClassOf() 137 OS << "[R=" << RegSize << ",S=" << SpillSize << ",A=" << SpillAlignment in writeToStream() 171 return std::tie(A0.SpillSize, A0.SpillAlignment) > in hasStricterSpillThan() 172 std::tie(B0.SpillSize, B0.SpillAlignment); in hasStricterSpillThan()
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| H A D | InfoByHwMode.h | 185 unsigned SpillAlignment; member 191 return std::tie(RegSize, SpillSize, SpillAlignment) == 192 std::tie(I.RegSize, I.SpillSize, I.SpillAlignment);
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| H A D | CodeGenRegisters.cpp | 742 RI.SpillAlignment = R->getValueAsInt("Alignment"); in CodeGenRegisterClass()
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| /freebsd/contrib/llvm-project/llvm/include/llvm/CodeGen/ |
| H A D | TargetRegisterInfo.h | 242 unsigned RegSize, SpillSize, SpillAlignment; member 309 return Align(getRegClassInfo(RC).SpillAlignment / 8); in getSpillAlign()
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| /freebsd/contrib/llvm-project/llvm/lib/Transforms/Coroutines/ |
| H A D | CoroFrame.cpp | 1058 auto SpillAlignment = Align(FrameData.getAlign(Def)); in insertSpills() local 1081 Builder.CreateAlignedStore(Value, G, SpillAlignment); in insertSpills() 1083 Builder.CreateAlignedStore(Def, G, SpillAlignment); in insertSpills() 1104 SpillAlignment, E.first->getName() + Twine(".reload")); in insertSpills()
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| /freebsd/contrib/llvm-project/llvm/utils/TableGen/ |
| H A D | RegisterInfoEmitter.cpp | 1326 << RI.SpillAlignment; in runTargetDesc() 1884 OS << ' ' << getModeName(M) << ':' << RC.RSI.get(M).SpillAlignment; in debugDump()
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| /freebsd/contrib/llvm-project/llvm/include/llvm/Target/ |
| H A D | Target.td | 81 int SpillAlignment = SA; // Spill slot alignment in bits.
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