Searched refs:Skeleton (Results 1 – 14 of 14) sorted by relevance
43 enum class UnitKind { Skeleton, Full }; enumerator53 DwarfCompileUnit *Skeleton = nullptr; variable150 return Skeleton; in getSkeleton()307 void setSkeleton(DwarfCompileUnit &Skel) { Skeleton = &Skel; } in setSkeleton()
67 if (DW->getDwarfVersion() >= 5 && Kind == UnitKind::Skeleton) in GetCompileUnitType()85 if ((Skeleton || !DD->useSplitDwarf()) && Label) in addLabelAddress()89 if ((!DD->useSplitDwarf() || !Skeleton) && DD->getDwarfVersion() < 5) in addLabelAddress()626 (DD->getDwarfVersion() < 5 && Skeleton ? Skeleton->DU : DU) in addScopeRangeList()627 ->addRange(*(Skeleton ? Skeleton : this), std::move(Range)); in addScopeRangeList()1488 if (!Skeleton && !DD->useSectionsAsReferences()) { in emitHeader()1493 dwarf::UnitType UT = Skeleton ? dwarf::DW_UT_split_compile in emitHeader()1675 return DD->useSplitDwarf() && Skeleton; in isDwoUnit()1684 (DD->useSplitDwarf() && !Skeleton); in includeMinimalInlineScopes()
2536 if (auto *Skeleton = TheU->getSkeleton()) in emitDebugPubSection() local2537 TheU = Skeleton; in emitDebugPubSection()3355 UnitKind::Skeleton); in constructSkeletonCU()
25 * KLD Skeleton
7 * Skeleton device tree; the bare minimum needed to boot; just include and
47 # non-Vorbis content: Skeleton48 >>28 string fishead\0 \b, Skeleton
525 Skeleton pass phrase callback:
1228 - Skeleton header files done away with.
5661 * Makefile.am, mkskel.sh: Skeleton is now passed through m4 (before6132 BOTH ISO and new-style. Skeleton now compiles cleanly under6891 Skeleton now includes proper C++ standard headers. Relocated
1975 * Skeleton key: passive server with trusted key can serve time.2269 * Skeleton Key: Any trusted key system can serve time5741 * Skeleton key: passive server with trusted key can serve time.6035 * Skeleton Key: Any trusted key system can serve time
742 * [Sec 2936] Skeleton Key: Any system knowing the trusted key can serve803 * [Sec 2936] Skeleton Key: Any trusted key system can serve time. HStenn.
24551 [Sec 2936] Skeleton Key: Any system knowing the trusted key can serve time. Include passive servers in this check. HStenn.24554 [Sec 2936] Skeleton Key: Any system knowing the trusted key can serve time. Include passive servers in this check. HStenn.24557 [Sec 2936] Skeleton Key: Any system knowing the trusted key can serve time. Include passive servers in this check. HStenn.24991 [Sec 2936] Skeleton Key: Any trusted key system can serve time. HStenn.24994 [Sec 2936] Skeleton Key: Any trusted key system can serve time. HStenn.24997 [Sec 2936] Skeleton Key: Any trusted key system can serve time. HStenn.25000 [Sec 2936] Skeleton Key: Any trusted key system can serve time. HStenn.25003 [Sec 2936] Skeleton Key: Any trusted key system can serve time. HStenn.25011 [Sec 2936] Skeleton Key: Any trusted key system can serve time. HStenn.25014 [Sec 2936] Skeleton Ke[all...]
2513 M. Wein Interactive Skeleton Techniques for
19177 …title = "Interactive Skeleton Techniques for Enhancing Motion Dynamics in Key Frame Animati…