Searched refs:SignedZeros (Results 1 – 2 of 2) sorted by relevance
503 bool SignedZeros = true; in addFloatingPointOptions() local550 SignedZeros = true; in addFloatingPointOptions()553 SignedZeros = false; in addFloatingPointOptions()575 SignedZeros = false; in addFloatingPointOptions()584 SignedZeros = true; in addFloatingPointOptions()598 ApproxFunc && !SignedZeros && in addFloatingPointOptions()616 if (!SignedZeros) in addFloatingPointOptions()619 if (AssociativeMath && !SignedZeros) in addFloatingPointOptions()
2861 bool SignedZeros = true; in RenderFloatingPointOptions() local2900 SignedZeros = false; in RenderFloatingPointOptions()3022 SignedZeros = true; in RenderFloatingPointOptions()3069 case options::OPT_fsigned_zeros: SignedZeros = true; break; in RenderFloatingPointOptions()3070 case options::OPT_fno_signed_zeros: SignedZeros = false; break; in RenderFloatingPointOptions()3201 SignedZeros = false; in RenderFloatingPointOptions()3211 SignedZeros = true; in RenderFloatingPointOptions()3242 SignedZeros = true; in RenderFloatingPointOptions()3263 SignedZeros && TrappingMath && RoundingFPMath && !ApproxFunc && in RenderFloatingPointOptions()3295 if (AssociativeMath && ReciprocalMath && !SignedZeros && ApproxFunc && in RenderFloatingPointOptions()[all …]