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Searched refs:ShuffleArray (Results 1 – 3 of 3) sorted by relevance

/freebsd/contrib/llvm-project/compiler-rt/lib/scudo/standalone/
H A Dprimary32.h825 CompactPtrT ShuffleArray[ShuffleArraySize]; in populateFreeList() local
830 ShuffleArray[I] = reinterpret_cast<CompactPtrT>(P); in populateFreeList()
834 uptr CurGroup = compactPtrGroupBase(ShuffleArray[0]); in populateFreeList()
836 if (UNLIKELY(compactPtrGroupBase(ShuffleArray[I]) != CurGroup)) { in populateFreeList()
837 shuffle(ShuffleArray + I - N, N, &Sci->RandState); in populateFreeList()
838 pushBlocksImpl(C, ClassId, Sci, ShuffleArray + I - N, N, in populateFreeList()
841 CurGroup = compactPtrGroupBase(ShuffleArray[I]); in populateFreeList()
847 shuffle(ShuffleArray + NumberOfBlocks - N, N, &Sci->RandState); in populateFreeList()
848 pushBlocksImpl(C, ClassId, Sci, &ShuffleArray[NumberOfBlocks - N], N, in populateFreeList()
851 pushBatchClassBlocks(Sci, ShuffleArray, NumberOfBlocks); in populateFreeList()
H A Dprimary64.h1072 CompactPtrT ShuffleArray[ShuffleArraySize]; in populateFreeListAndPopBlocks() local
1078 ShuffleArray[I] = compactPtrInternal(CompactPtrBase, P); in populateFreeListAndPopBlocks()
1084 uptr CurGroup = compactPtrGroup(ShuffleArray[0]); in populateFreeListAndPopBlocks()
1086 if (UNLIKELY(compactPtrGroup(ShuffleArray[I]) != CurGroup)) { in populateFreeListAndPopBlocks()
1087 shuffle(ShuffleArray + I - N, N, &Region->RandState); in populateFreeListAndPopBlocks()
1088 pushBlocksImpl(C, ClassId, Region, ShuffleArray + I - N, N, in populateFreeListAndPopBlocks()
1091 CurGroup = compactPtrGroup(ShuffleArray[I]); in populateFreeListAndPopBlocks()
1097 shuffle(ShuffleArray + NumberOfBlocks - N, N, &Region->RandState); in populateFreeListAndPopBlocks()
1098 pushBlocksImpl(C, ClassId, Region, &ShuffleArray[NumberOfBlocks - N], N, in populateFreeListAndPopBlocks()
1101 pushBatchClassBlocks(Region, ShuffleArray, NumberOfBlocks); in populateFreeListAndPopBlocks()
/freebsd/contrib/llvm-project/llvm/lib/Target/X86/
H A DX86LowerAMXIntrinsics.cpp441 auto ShuffleArray = ArrayRef(ShuffleMask); in createTileDPLoops() local
443 B.CreateShuffleVector(SubVecA, ZeroV2I16, ShuffleArray), V2F32Ty); in createTileDPLoops()
445 B.CreateShuffleVector(SubVecB, ZeroV2I16, ShuffleArray), V2F32Ty); in createTileDPLoops()