Searched refs:ShaderType (Results 1 – 5 of 5) sorted by relevance
123 llvm::Triple::EnvironmentType ShaderType);
685 llvm::Triple::EnvironmentType ShaderType) { in mergeShaderAttr() argument687 if (NT->getType() != ShaderType) { in mergeShaderAttr()693 return HLSLShaderAttr::Create(getASTContext(), ShaderType, AL); in mergeShaderAttr()1596 llvm::Triple::EnvironmentType ShaderType; in handleShaderAttr() local1597 if (!HLSLShaderAttr::ConvertStrToEnvironmentType(Str, ShaderType)) { in handleShaderAttr()1605 HLSLShaderAttr *NewAttr = mergeShaderAttr(D, AL, ShaderType); in handleShaderAttr()2121 void SetShaderStageContext(llvm::Triple::EnvironmentType ShaderType) { in SetShaderStageContext() argument2123 assert(HLSLShaderAttr::isValidShaderType(ShaderType)); in SetShaderStageContext()2124 assert((unsigned)(ShaderType - llvm::Triple::Pixel) < 31 && in SetShaderStageContext()2128 unsigned bitmapIndex = ShaderType - llvm::Triple::Pixel; in SetShaderStageContext()[all …]
4989 static bool isValidShaderType(llvm::Triple::EnvironmentType ShaderType) {4990 return ShaderType >= llvm::Triple::Pixel && ShaderType <= llvm::Triple::Amplification;
1800 unsigned ShaderType = SIInstrInfo::getDSShaderTypeValue(*MF); in selectDSOrderedIntrinsic() local1809 Offset1 |= ShaderType << 2; in selectDSOrderedIntrinsic()
9472 unsigned ShaderType = in LowerINTRINSIC_W_CHAIN() local9481 Offset1 |= ShaderType << 2; in LowerINTRINSIC_W_CHAIN()