Searched refs:ShaderType (Results 1 – 5 of 5) sorted by relevance
149 llvm::Triple::EnvironmentType ShaderType) { in mergeShaderAttr() argument151 if (NT->getType() != ShaderType) { in mergeShaderAttr()157 return HLSLShaderAttr::Create(getASTContext(), ShaderType, AL); in mergeShaderAttr()426 llvm::Triple::EnvironmentType ShaderType; in handleShaderAttr() local427 if (!HLSLShaderAttr::ConvertStrToEnvironmentType(Str, ShaderType)) { in handleShaderAttr()435 HLSLShaderAttr *NewAttr = mergeShaderAttr(D, AL, ShaderType); in handleShaderAttr()598 void SetShaderStageContext(llvm::Triple::EnvironmentType ShaderType) { in SetShaderStageContext() argument600 assert(HLSLShaderAttr::isValidShaderType(ShaderType)); in SetShaderStageContext()601 assert((unsigned)(ShaderType - llvm::Triple::Pixel) < 31 && in SetShaderStageContext()605 unsigned bitmapIndex = ShaderType - llvm::Triple::Pixel; in SetShaderStageContext()[all …]
42 llvm::Triple::EnvironmentType ShaderType);
4563 static bool isValidShaderType(llvm::Triple::EnvironmentType ShaderType) {4564 return ShaderType >= llvm::Triple::Pixel && ShaderType <= llvm::Triple::Amplification;
1585 unsigned ShaderType = SIInstrInfo::getDSShaderTypeValue(*MF); in selectDSOrderedIntrinsic() local1594 Offset1 |= ShaderType << 2; in selectDSOrderedIntrinsic()
8875 unsigned ShaderType = in LowerINTRINSIC_W_CHAIN() local8884 Offset1 |= ShaderType << 2; in LowerINTRINSIC_W_CHAIN()