Searched refs:ST_STOPPED (Results 1 – 3 of 3) sorted by relevance
137 if (fp->state == ST_STOPPED) in StoppedTimeout()173 if (fp->state == ST_STOPPED && fp->StoppedTimer.state == TIMER_RUNNING) in NewState()176 if ((new >= ST_INITIAL && new <= ST_STOPPED) || (new == ST_OPENED)) { in NewState()178 if (new == ST_STOPPED && fp->StoppedTimer.load) { in NewState()232 if (fp->state <= ST_STOPPED) { in FsmOpenNow()265 NewState(fp, ST_STOPPED); /* XXX: This is a hack ! */ in fsm_Open()270 NewState(fp, ST_STOPPED); /* XXX: This is a not-so-bad hack ! */ in fsm_Open()279 case ST_STOPPED: /* XXX: restart option */ in fsm_Open()326 case ST_STOPPED: in fsm_Down()354 case ST_STOPPED: in fsm_Close()[all …]
37 #define ST_STOPPED 3 macro
1312 if (fp->state == ST_STOPPED) { in OpenCommand()