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Searched refs:SHADER_FEATURE_FLAG (Results 1 – 6 of 6) sorted by relevance

/freebsd/contrib/llvm-project/llvm/include/llvm/BinaryFormat/
H A DDXContainerConstants.def14 #ifdef SHADER_FEATURE_FLAG
16 // SHADER_FEATURE_FLAG(bit offset for the shader info flag, bit offset for DXIL module flag, name, …
18 SHADER_FEATURE_FLAG(0, 2, Doubles, "Double-precision floating point")
19 SHADER_FEATURE_FLAG(1, 17, ComputeShadersPlusRawAndStructuredBuffers, "Raw and Structured buffers")
20 SHADER_FEATURE_FLAG(2, 16, UAVsAtEveryStage, "UAVs at every shader stage")
21 SHADER_FEATURE_FLAG(3, 15, Max64UAVs, "64 UAV slots")
22 SHADER_FEATURE_FLAG(4, -1, MinimumPrecision, "Minimum-precision data types")
23 SHADER_FEATURE_FLAG(5, 6, DX11_1_DoubleExtensions, "Double-precision extensions for 11.1")
24 SHADER_FEATURE_FLAG(6, 7, DX11_1_ShaderExtensions, "Shader extensions for 11.1")
25 SHADER_FEATURE_FLAG(7, 14, LEVEL9ComparisonFiltering, "Comparison filtering for feature level 9")
[all …]
H A DDXContainer.h148 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) Val = 1ull << Num, macro
/freebsd/contrib/llvm-project/llvm/lib/Target/DirectX/
H A DDXILShaderFlags.h31 #define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \ macro
36 #define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \ macro
48 #define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \ in uint64_t() macro
57 #define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \ in getFeatureFlags() macro
H A DDXILShaderFlags.cpp54 #define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleNum, FlagName, Str) \ in print() macro
/freebsd/contrib/llvm-project/llvm/lib/ObjectYAML/
H A DDXContainerYAML.cpp27 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) \ in ShaderFeatureFlags() macro
34 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) \ in getEncodedFlags() macro
118 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) \ in mapping() macro
/freebsd/contrib/llvm-project/llvm/include/llvm/ObjectYAML/
H A DDXContainerYAML.h59 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) bool Val = false; macro