Searched refs:SHADER_FEATURE_FLAG (Results 1 – 6 of 6) sorted by relevance
/freebsd/contrib/llvm-project/llvm/include/llvm/BinaryFormat/ |
H A D | DXContainerConstants.def | 14 #ifdef SHADER_FEATURE_FLAG 16 // SHADER_FEATURE_FLAG(bit offset for the shader info flag, bit offset for DXIL module flag, name, … 18 SHADER_FEATURE_FLAG(0, 2, Doubles, "Double-precision floating point") 19 SHADER_FEATURE_FLAG(1, 17, ComputeShadersPlusRawAndStructuredBuffers, "Raw and Structured buffers") 20 SHADER_FEATURE_FLAG(2, 16, UAVsAtEveryStage, "UAVs at every shader stage") 21 SHADER_FEATURE_FLAG(3, 15, Max64UAVs, "64 UAV slots") 22 SHADER_FEATURE_FLAG(4, -1, MinimumPrecision, "Minimum-precision data types") 23 SHADER_FEATURE_FLAG(5, 6, DX11_1_DoubleExtensions, "Double-precision extensions for 11.1") 24 SHADER_FEATURE_FLAG(6, 7, DX11_1_ShaderExtensions, "Shader extensions for 11.1") 25 SHADER_FEATURE_FLAG(7, 14, LEVEL9ComparisonFiltering, "Comparison filtering for feature level 9") [all …]
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H A D | DXContainer.h | 148 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) Val = 1ull << Num, macro
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/freebsd/contrib/llvm-project/llvm/lib/Target/DirectX/ |
H A D | DXILShaderFlags.h | 31 #define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \ macro 36 #define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \ macro 48 #define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \ in uint64_t() macro 57 #define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \ in getFeatureFlags() macro
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H A D | DXILShaderFlags.cpp | 54 #define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleNum, FlagName, Str) \ in print() macro
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/freebsd/contrib/llvm-project/llvm/lib/ObjectYAML/ |
H A D | DXContainerYAML.cpp | 27 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) \ in ShaderFeatureFlags() macro 34 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) \ in getEncodedFlags() macro 118 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) \ in mapping() macro
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/freebsd/contrib/llvm-project/llvm/include/llvm/ObjectYAML/ |
H A D | DXContainerYAML.h | 59 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) bool Val = false; macro
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