Searched refs:Reloaded (Results 1 – 4 of 4) sorted by relevance
205 bool Reloaded = false; ///< Register was reloaded. member740 LRI->Reloaded = true; in displacePhysReg()1086 if (LRI->Reloaded || LRI->LiveOut) { in defineVirtReg()1091 << " RL: " << LRI->Reloaded << '\n'); in defineVirtReg()1114 LRI->Reloaded = false; in defineVirtReg()1236 if (I->LiveOut || I->Reloaded) { in dumpState()1240 if (I->Reloaded) in dumpState()
427 bool Reloaded = false; in RereadOutputCorpus() local 435 Reloaded = true; in RereadOutputCorpus() 437 Printf("Reloaded %s\n", AdditionalCorpusPaths[i].c_str()); in RereadOutputCorpus() 441 if (Reloaded) in RereadOutputCorpus()
573 # http://downloads.sourceforge.net/dfendreloaded/D-Fend-Reloaded-1.4.4.zip574 # D-Fend Reloaded/VirtualHD/FREEDOS/DPMILD32.EXE
3922 # - https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/blob/develop/src/core/hle/D3D8/XbD3D8Types.h