Searched refs:ReinterpretShadowTy (Results 1 – 1 of 1) sorted by relevance
2772 FixedVectorType *ReinterpretShadowTy = nullptr; in handlePairwiseShadowOrIntrinsic() local2775 ReinterpretShadowTy = FixedVectorType::get( in handlePairwiseShadowOrIntrinsic()2778 TotalNumElems = ReinterpretShadowTy->getNumElements() * I.arg_size(); in handlePairwiseShadowOrIntrinsic()2789 FirstArgShadow = IRB.CreateBitCast(FirstArgShadow, ReinterpretShadowTy); in handlePairwiseShadowOrIntrinsic()2803 SecondArgShadow = IRB.CreateBitCast(SecondArgShadow, ReinterpretShadowTy); in handlePairwiseShadowOrIntrinsic()