Searched refs:RegToRangeMap (Results 1 – 4 of 4) sorted by relevance
145 using RegToRangeMap = std::map<RegisterRef, RangeList>; member147 RegToRangeMap computeLiveMap(InstrIndexMap &IndexMap);148 RegToRangeMap computeDeadMap(InstrIndexMap &IndexMap, RegToRangeMap &LiveMap);153 PrintRangeMap(const RegToRangeMap &M, const TargetRegisterInfo &I) in PrintRangeMap()159 const RegToRangeMap ⤅168 RegToRangeMap &LiveMap);
290 RegToRangeMap &LiveMap) { in computeInitialLiveRanges()418 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeLiveMap( in computeLiveMap()420 RegToRangeMap LiveMap; in computeLiveMap()428 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeDeadMap( in computeDeadMap()429 InstrIndexMap &IndexMap, RegToRangeMap &LiveMap) { in computeDeadMap()430 RegToRangeMap DeadMap; in computeDeadMap()
168 HexagonBlockRanges::RegToRangeMap &DeadMap,
2136 HexagonBlockRanges::RegToRangeMap &DeadMap, in findPhysReg()2389 HexagonBlockRanges::RegToRangeMap LM = HBR.computeLiveMap(IM); in optimizeSpillSlots()2390 HexagonBlockRanges::RegToRangeMap DM = HBR.computeDeadMap(IM, LM); in optimizeSpillSlots()