Searched refs:RDepth (Results 1 – 4 of 4) sorted by relevance
149 int RDepth = right->getDepth(); in BUCompareLatency() local150 if (LDepth != RDepth) { in BUCompareLatency()153 << ") depth " << RDepth << "\n"); in BUCompareLatency()154 return LDepth < RDepth ? 1 : -1; in BUCompareLatency()
1010 unsigned RDepth = 0; in add() local1014 RDepth = DM.getDepth(); in add()1016 if (PDepth == RDepth) in add()1018 else if (PDepth > RDepth) { in add()
2528 int RDepth = right->getDepth() - RPenalty; in BUCompareLatency() local2529 if (LDepth != RDepth) { in BUCompareLatency()2532 << ") depth " << RDepth << "\n"); in BUCompareLatency()2533 return LDepth < RDepth ? 1 : -1; in BUCompareLatency()
629 RDepth = LI->getLoopDepth(RParent); in CompareValueComplexity() local630 if (LDepth != RDepth) in CompareValueComplexity()631 return (int)LDepth - (int)RDepth; in CompareValueComplexity()