Searched refs:Queued (Results 1 – 7 of 7) sorted by relevance
62 bool Queued(Elem* e) const;169 bool IList<Base, Node, Elem>::Queued(Elem* e) const { in Queued() function
159 CHECK(!ctx->trace_part_recycle.Queued(part)); in DoResetImpl()263 if (ctx->slot_queue.Queued(slot)) in FindSlotAndLock()1025 if (ctx->slot_queue.Queued(thr->slot)) { in TraceSwitchPartImpl()
259 CHECK(parts->Queued(trace.local_head)); in OnFinished()
313 llvm::BitVector Queued(Body->getNumBlockIDs()); in throwEscapes() local316 Queued[ThrowBlock.getBlockID()] = true; in throwEscapes()323 if (!Succ.isReachable() || Queued[Succ->getBlockID()]) in throwEscapes()339 Queued[Succ->getBlockID()] = true; in throwEscapes()
367 qft 189/tcp #Queued File Transport368 qft 189/udp #Queued File Transport
8504 std::unique_ptr<IdentifierIterator> Queued; member in __anon09454b221311::ChainedIdentifierIterator8509 : Current(std::move(First)), Queued(std::move(Second)) {} in ChainedIdentifierIterator()8521 std::swap(Current, Queued); in Next()
4554 without fancy file system locking. Queued items can be