Searched refs:NumberOfObjects (Results 1 – 3 of 3) sorted by relevance
133 NumberOfObjects(0) { in MachOUniversalBinary()146 NumberOfObjects = H.nfat_arch; in MachOUniversalBinary()147 if (NumberOfObjects == 0) { in MachOUniversalBinary()153 MinSize += sizeof(MachO::fat_arch) * NumberOfObjects; in MachOUniversalBinary()155 MinSize += sizeof(MachO::fat_arch_64) * NumberOfObjects; in MachOUniversalBinary()166 for (uint32_t i = 0; i < NumberOfObjects; i++) { in MachOUniversalBinary()200 for (uint32_t i = 0; i < NumberOfObjects; i++) { in MachOUniversalBinary()202 for (uint32_t j = i + 1; j < NumberOfObjects; j++) { in MachOUniversalBinary()
35 uint32_t NumberOfObjects; variable149 uint32_t getNumberOfObjects() const { return NumberOfObjects; } in getNumberOfObjects()
2039 # NumberOfObjects: the number of graphics objects like: 0 hardcopy-windows-meta.wmf 1 2 3 4 5 6 7 8…