Searched refs:NumObjects (Results 1 – 8 of 8) sorted by relevance
135 GlobalLayoutBuilder(uint64_t NumObjects) in GlobalLayoutBuilder()136 : Fragments(1), FragmentMap(NumObjects) {} in GlobalLayoutBuilder()
392 unsigned NumObjects = __xray_num_objects(); in controlPatching() local395 for (unsigned I = 0; I < NumObjects; ++I) { in controlPatching()
2836 unsigned NumObjects = ObjectContexts.size(); in link() local2921 BitVector ProcessedFiles(NumObjects, false); in link()3041 for (unsigned I = 0, E = NumObjects; I != E; ++I) { in link()3051 for (unsigned I = 0, E = NumObjects; I != E; ++I) { in link()3069 for (unsigned I = 0, E = NumObjects; I != E; ++I) { in link()
1434 ExprWithCleanupsBits.NumObjects = objects.size(); in ExprWithCleanups()1449 ExprWithCleanupsBits.NumObjects = numObjects; in ExprWithCleanups()
1991 unsigned NumObjects = Record.readInt(); in VisitExprWithCleanups() local1992 assert(NumObjects == E->getNumObjects()); in VisitExprWithCleanups()1993 for (unsigned i = 0; i != NumObjects; ++i) { in VisitExprWithCleanups()
3611 ExprWithCleanups(EmptyShell, unsigned NumObjects);3627 unsigned getNumObjects() const { return ExprWithCleanupsBits.NumObjects; } in getNumObjects()
1049 unsigned NumObjects : 32 - 1 - NumExprBits;