Searched refs:NameFilter (Results 1 – 5 of 5) sorted by relevance
58 return selected(UnityFixture.NameFilter, test); in testSelected()320 UnityFixture.NameFilter = 0; in UnityGetCommandLineOptions()346 UnityFixture.NameFilter = argv[i]; in UnityGetCommandLineOptions()
15 const char* NameFilter; member
240 if (!FuncFilter.NameFilter.empty() && Name.contains(FuncFilter.NameFilter)) in overlapRecord()
789 const std::string NameFilter; member
2408 (Matched && !FuncFilter.NameFilter.empty() && in computeSampleProfileOverlap()2409 FuncOverlap.BaseName.toString().find(FuncFilter.NameFilter) != in computeSampleProfileOverlap()