Searched refs:MustSaveLR (Results 1 – 2 of 2) sorted by relevance
60 bool MustSaveLR = false; variable196 void setMustSaveLR(bool U) { MustSaveLR = U; } in setMustSaveLR()197 bool mustSaveLR() const { return MustSaveLR; } in mustSaveLR()
270 static bool MustSaveLR(const MachineFunction &MF, unsigned LR) { in MustSaveLR() function318 !MustSaveLR(MF, LR) && // No need to save LR. in determineFrameLayout()641 bool MustSaveLR = FI->mustSaveLR(); in emitPrologue() local685 assert((isPPC64 || !isSVR4ABI || !(!FrameSize && (MustSaveLR || HasFP))) && in emitPrologue()809 if (MustSaveCR && SingleScratchReg && MustSaveLR) { in emitPrologue()817 if (MustSaveLR) in emitPrologue()820 if (MustSaveCR && !(SingleScratchReg && MustSaveLR)) in emitPrologue()845 assert(MustSaveLR && "LR is not required to be saved!"); in emitPrologue()871 if (MustSaveLR && HasFastMFLR) in emitPrologue()875 !(SingleScratchReg && MustSaveLR)) { in emitPrologue()[all …]