Searched refs:MachineCSE (Results 1 – 4 of 4) sorted by relevance
73 class MachineCSE : public MachineFunctionPass { class84 MachineCSE() : MachineFunctionPass(ID) { in MachineCSE() function in __anon86c74d640111::MachineCSE163 char MachineCSE::ID = 0;165 char &llvm::MachineCSEID = MachineCSE::ID;167 INITIALIZE_PASS_BEGIN(MachineCSE, DEBUG_TYPE,171 INITIALIZE_PASS_END(MachineCSE, DEBUG_TYPE, in INITIALIZE_PASS_DEPENDENCY()178 bool MachineCSE::PerformTrivialCopyPropagation(MachineInstr *MI, in INITIALIZE_PASS_DEPENDENCY()232 bool MachineCSE::isPhysDefTriviallyDead( in isPhysDefTriviallyDead()289 bool MachineCSE::hasLivePhysRegDefUses(const MachineInstr *MI, in hasLivePhysRegDefUses()340 bool MachineCSE::PhysRegDefsReach(MachineInstr *CSMI, MachineInstr *MI, in PhysRegDefsReach()[all …]
341 SRCS_MIN+= CodeGen/MachineCSE.cpp
573 // register. MachineCSE skips copies, and we don't want to have to
7569 // extract is free and this gives better MachineCSE results.