Searched refs:MDResources (Results 1 – 1 of 1) sorted by relevance
290 MDTuple *MDResources = nullptr; in createEntryMD() local292 MDResources = dyn_cast<MDTuple>(NamedResources->getOperand(0)); in createEntryMD()300 EntryMD::emitEmptyEntryForLib(MDResources, ShaderFlags, Ctx); in createEntryMD()319 Entries.emplace_back(MD.emitEntryTuple(MDResources, ShaderFlags)); in createEntryMD()