Searched refs:LaneBlendMask (Results 1 – 1 of 1) sorted by relevance
10590 uint64_t LaneBlendMask = 0; in matchShuffleAsBlend() local10605 LaneBlendMask |= 1ull << LaneElt; in matchShuffleAsBlend()10619 LaneBlendMask |= 1ull << LaneElt; in matchShuffleAsBlend()10632 LaneBlendMask = (1ull << NumEltsPerLane) - 1; in matchShuffleAsBlend()10634 BlendMask |= LaneBlendMask << (Lane * NumEltsPerLane); in matchShuffleAsBlend()