Searched refs:LState (Results 1 – 1 of 1) sorted by relevance
442 if (const LockState *LState = state->get<LockMap>(lockR)) { in AcquireLockAux() local443 if (LState->isLocked()) { in AcquireLockAux()447 } else if (LState->isDestroyed()) { in AcquireLockAux()520 if (const LockState *LState = state->get<LockMap>(lockR)) { in ReleaseLockAux() local521 if (LState->isUnlocked()) { in ReleaseLockAux()525 } else if (LState->isDestroyed()) { in ReleaseLockAux()582 const LockState *LState = State->get<LockMap>(LockR); in DestroyLockAux() local586 if (!LState || LState->isUnlocked()) { in DestroyLockAux()594 if (LState && LState->isUnlocked()) in DestroyLockAux()604 if (!LState || LState->isUnlocked()) { in DestroyLockAux()[all …]