Searched refs:IsShader (Results 1 – 3 of 3) sorted by relevance
368 const bool IsShader = AMDGPU::isShader(CC); in lowerReturn() local370 (IsShader && MFI->returnsVoid()) || AMDGPU::isKernel(CC); in lowerReturn()378 IsShader ? AMDGPU::SI_RETURN_TO_EPILOG : AMDGPU::SI_RETURN; in lowerReturn()
594 bool IsShader) const;
2694 bool IsShader) const { in allocateSystemSGPRs()2696 if (Subtarget->hasUserSGPRInit16Bug() && !IsShader) { in allocateSystemSGPRs()2748 if (IsShader) { in allocateSystemSGPRs()2765 assert(!Subtarget->hasUserSGPRInit16Bug() || IsShader || in allocateSystemSGPRs()3291 bool IsShader = AMDGPU::isShader(CallConv); in LowerReturn() local3294 bool IsWaveEnd = Info->returnsVoid() && IsShader; in LowerReturn()3371 Opc = IsShader ? AMDGPUISD::RETURN_TO_EPILOG : AMDGPUISD::RET_GLUE; in LowerReturn()