Searched refs:IsShader (Results 1 – 3 of 3) sorted by relevance
376 const bool IsShader = AMDGPU::isShader(CC); in lowerReturn() local378 (IsShader && MFI->returnsVoid()) || AMDGPU::isKernel(CC); in lowerReturn()386 IsShader ? AMDGPU::SI_RETURN_TO_EPILOG : AMDGPU::SI_RETURN; in lowerReturn()
579 bool IsShader) const;
2585 bool IsShader) const { in allocateSystemSGPRs()2587 if (Subtarget->hasUserSGPRInit16Bug() && !IsShader) { in allocateSystemSGPRs()2640 if (IsShader) { in allocateSystemSGPRs()2657 assert(!Subtarget->hasUserSGPRInit16Bug() || IsShader || in allocateSystemSGPRs()3172 bool IsShader = AMDGPU::isShader(CallConv); in LowerReturn() local3175 bool IsWaveEnd = Info->returnsVoid() && IsShader; in LowerReturn()3249 Opc = IsShader ? AMDGPUISD::RETURN_TO_EPILOG : AMDGPUISD::RET_GLUE; in LowerReturn()