Searched refs:IsInvariant (Results 1 – 6 of 6) sorted by relevance
1217 bool IsInvariant = false; member1228 if (IsInvariant) in MMOFlags()
8647 RLI.IsInvariant = LD->isInvariant(); in canReuseLoadAddress()
2364 bool IsInvariant = I->hasMetadata(LLVMContext::MD_invariant_load); in createMachineMemOperandFor() local2381 if (IsInvariant) in createMachineMemOperandFor()
12682 MemSDNodeBits.IsInvariant = MMO->isInvariant(); in MemSDNode()
554 uint16_t IsInvariant : 1;1439 bool isInvariant() const { return MemSDNodeBits.IsInvariant; }
2960 bool IsInvariant = L && L->isLoopInvariant(Op); in shouldBroadcast() local2993 (IsInvariant && !isa<Constant>(Data.V) && in shouldBroadcast()