Searched refs:IsInvariant (Results 1 – 7 of 7) sorted by relevance
1200 bool IsInvariant = false; member1211 if (IsInvariant) in MMOFlags()
8581 RLI.IsInvariant = LD->isInvariant(); in canReuseLoadAddress()
1077 bool IsInvariant = in handleMemoryInst() local1085 if (IsNonTemporal && !IsInvariant) in handleMemoryInst()
530 uint16_t IsInvariant : 1;1364 bool isInvariant() const { return MemSDNodeBits.IsInvariant; }
2420 bool IsInvariant = I->hasMetadata(LLVMContext::MD_invariant_load); in createMachineMemOperandFor() local2437 if (IsInvariant) in createMachineMemOperandFor()
12091 MemSDNodeBits.IsInvariant = MMO->isInvariant(); in MemSDNode()
2187 bool IsInvariant = L && L->isLoopInvariant(Op); in shouldBroadcast() local 2221 (IsInvariant && !isa<Constant>(Data.V) && in shouldBroadcast()