Searched refs:IsFlat (Results 1 – 1 of 1) sorted by relevance
880 bool IsFlat = TII->isFLATScratch(MI); in resolveFrameIndex() local896 TII->getNamedOperand(MI, IsFlat ? AMDGPU::OpName::saddr in resolveFrameIndex()905 if (IsFlat) { in resolveFrameIndex()1343 bool IsFlat = TII->isFLATScratch(LoadStoreOp); in buildSpillLoadStore() local1356 unsigned EltSize = (IsFlat && !IsAGPR) ? std::min(RegWidth, 16u) : 4u; in buildSpillLoadStore()1367 if (IsFlat && EltSize > 4) { in buildSpillLoadStore()1375 assert((IsFlat || ((Offset % EltSize) == 0)) && in buildSpillLoadStore()1390 if (IsFlat && SGPRBase) { in buildSpillLoadStore()1415 IsFlat ? TII->isLegalFLATOffset(MaxOffset, AMDGPUAS::PRIVATE_ADDRESS, in buildSpillLoadStore()1418 if (!IsOffsetLegal || (IsFlat && !SOffset && !ST.hasFlatScratchSTMode())) { in buildSpillLoadStore()[all …]