Searched refs:IsFlat (Results 1 – 2 of 2) sorted by relevance
1093 bool IsFlat = TII->isFLATScratch(MI); in resolveFrameIndex() local1109 TII->getNamedOperand(MI, IsFlat ? AMDGPU::OpName::saddr in resolveFrameIndex()1118 if (IsFlat) { in resolveFrameIndex()1583 bool IsFlat = TII->isFLATScratch(LoadStoreOp); in buildSpillLoadStore() local1599 : (IsFlat && !IsAGPR) ? std::min(RegWidth, 16u) in buildSpillLoadStore()1611 if (IsFlat && EltSize > 4) { in buildSpillLoadStore()1619 assert((IsFlat || ((Offset % EltSize) == 0)) && in buildSpillLoadStore()1634 if (IsFlat && SGPRBase) { in buildSpillLoadStore()1659 IsFlat ? TII->isLegalFLATOffset(MaxOffset, AMDGPUAS::PRIVATE_ADDRESS, in buildSpillLoadStore()1662 if (!IsOffsetLegal || (IsFlat && !SOffset && !ST.hasFlatScratchSTMode())) { in buildSpillLoadStore()[all …]
219 bool &IsFlat) { in ParseLine() argument231 IsFlat = true; in ParseLine()381 bool IsFlat = false; in readImpl() local384 Attributes, IsFlat)) { in readImpl()437 if (IsFlat) { in readImpl()