Searched refs:InitState (Results 1 – 12 of 12) sorted by relevance
24 } InitState : 2; member97 if (LIKELY(State.InitState != ThreadState::NotInitialized)) in initThreadMaybe()136 if (LIKELY(State.InitState == ThreadState::Initialized && in getTSDAndLock()156 State.InitState = ThreadState::Initialized; in initThread()193 TSDRegistryT::State.InitState = ThreadState::TornDown; in teardownThread()
27 struct InitState;30 const InitState *state = nullptr);32 void InitStackAndTls(const InitState *state = nullptr);
59 struct Thread::InitState { struct in __hwasan::Thread80 const Thread::InitState state = { in InitThreads()97 const Thread::InitState state = { in BeforeThreadCreateHook()106 void Thread::InitStackAndTls(const InitState *state) { in InitStackAndTls()
40 const InitState *state) { in Init()
90 Thread *CreateCurrentThread(const Thread::InitState *state = nullptr)
501 void Thread::InitStackAndTls(const InitState *) { in InitStackAndTls() argument
89 ProgramStateRef InitState) { in ExecuteWorkList() argument114 if (!InitState) in ExecuteWorkList()115 InitState = ExprEng.getInitialState(L); in ExecuteWorkList()118 ExplodedNode *Node = G.getNode(StartLoc, InitState, false, &IsNew); in ExecuteWorkList()
59 GlobalInitState InitState = GlobalInitState::InitializerFailed; member
272 return GD.InitState == GlobalInitState::Initialized; in isInitialized()311 GD.InitState = GlobalInitState::Initialized; in initialize()
241 GD->InitState = GlobalInitState::NoInitializer; in createGlobal()
3605 GD.InitState = GlobalInitState::InitializerFailed; in visitDecl()3667 GD.InitState = GlobalInitState::InitializerFailed; in visitDeclAndReturn()
150 ProgramStateRef InitState);