Searched refs:IncludesSource (Results 1 – 5 of 5) sorted by relevance
42 : IncludesSource((Data.Flags & static_cast<uint32_t>( in ShaderHash()43 dxbc::HashFlags::IncludesSource)) != 0), in ShaderHash()125 IO.mapRequired("IncludesSource", Hash.IncludesSource); in mapping()
189 if (P.Hash->IncludesSource) in writeParts()190 Hash.Flags |= static_cast<uint32_t>(dxbc::HashFlags::IncludesSource); in writeParts()
97 HashData.Flags = static_cast<uint32_t>(dxbc::HashFlags::IncludesSource); in computeShaderHash()
71 bool IncludesSource; member
53 IncludesSource = 1, // This flag indicates that the shader hash was computed enumerator