Searched refs:HasValidInstrDepths (Results 1 – 2 of 2) sorted by relevance
198 void invalidateDepth() { InstrDepth = ~0u; HasValidInstrDepths = false; } in invalidateDepth()221 return HasValidInstrDepths && InstrDepth <= TBI.InstrDepth; in isUsefulDominator()229 bool HasValidInstrDepths = false; member
777 assert(TBI.HasValidInstrDepths && "Missing depth info"); in computeCrossBlockCriticalPath()812 assert(DepTBI.HasValidInstrDepths && "Inconsistent dependency"); in updateDepth()858 if (TBI.HasValidInstrDepths) in computeInstrDepths()876 TBI.HasValidInstrDepths = true; in computeInstrDepths()1128 if (!TBI.HasValidInstrDepths) { in computeInstrHeights()1154 if (!TBI.HasValidInstrDepths) in computeInstrHeights()1169 if (!TBI.HasValidInstrDepths) in getTrace()1310 if (HasValidInstrDepths) in print()1326 if (HasValidInstrDepths && HasValidInstrHeights) in print()1337 if (TBI.HasValidInstrDepths && TBI.HasValidInstrHeights) in print()