Searched refs:HasUnknownCall (Results 1 – 7 of 7) sorted by relevance
375 if (!FS || FS->fflags().HasUnknownCall) in calculatePrevailingSummary()1866 bool HasUnknownCall; member2230 Res.HasUnknownCall = false; in createSCCNodeSet()2236 Res.HasUnknownCall = true; in createSCCNodeSet()2243 if (!Res.HasUnknownCall) { in createSCCNodeSet()2247 Res.HasUnknownCall = true; in createSCCNodeSet()2288 if (!Nodes.HasUnknownCall) { in deriveAttrsInPostOrder()
772 unsigned HasUnknownCall : 1;790 this->HasUnknownCall &= RHS.HasUnknownCall;798 this->NoUnwind | this->MayThrow | this->HasUnknownCall |814 OS << ", hasUnknownCall: " << this->HasUnknownCall;
348 bool HasUnknownCall = false; in computeFunctionSummary() local466 HasUnknownCall = true; in computeFunctionSummary()717 F.hasFnAttribute(Attribute::NoUnwind), MayThrow, HasUnknownCall, in computeFunctionSummary()
486 FlagValue(F.HasUnknownCall), in fflagsToString()
1302 RawFlags |= (Flags.HasUnknownCall << 8); in getEncodedFFlags()
1148 Flags.HasUnknownCall = (RawFlags >> 8) & 0x1; in getDecodedFFlags()
9980 FFlags.HasUnknownCall = Val; in parseOptionalFFlags()