Searched refs:HasFloat128 (Results 1 – 9 of 9) sorted by relevance
153 if (this->HasFloat128) in getOSDefines()164 this->HasFloat128 = true; in DragonFlyBSDTargetInfo()194 if (this->HasFloat128) in getOSDefines()215 this->HasFloat128 = true; in FreeBSDTargetInfo()268 if (this->HasFloat128) in getOSDefines()284 this->HasFloat128 = true; in HaikuTargetInfo()338 if (this->HasFloat128) in getOSDefines()366 this->HasFloat128 = true; in LinuxTargetInfo()387 if (this->HasFloat128) in getOSDefines()400 this->HasFloat128 = true; in NetBSDTargetInfo()[all …]
128 HasFloat128 = true; in setAuxTarget()
56 HasFloat128 = !getTriple().isOSAIX(); in handleTargetFeatures()413 if (HasFloat128) in getTargetDefines()728 .Case("float128", HasFloat128) in hasFeature()
373 HasFloat128 = true; in setAuxTarget()
607 HasFloat128 = true; in MinGWX86_32TargetInfo()892 HasFloat128 = true; in MinGWX86_64TargetInfo()
1046 if (HasFloat128) in getTargetDefines()
231 bool HasFloat128; variable693 virtual bool hasFloat128Type() const { return HasFloat128; } in hasFloat128Type()
63 HasFloat128 = false; in TargetInfo()
245 SubtargetFeature<"float128", "HasFloat128", "true",