Searched refs:HasFloat128 (Results 1 – 9 of 9) sorted by relevance
175 if (this->HasFloat128) in getOSDefines()189 this->HasFloat128 = true; in DragonFlyBSDTargetInfo()219 if (this->HasFloat128) in getOSDefines()240 this->HasFloat128 = true; in FreeBSDTargetInfo()293 if (this->HasFloat128) in getOSDefines()309 this->HasFloat128 = true; in HaikuTargetInfo()363 if (this->HasFloat128) in getOSDefines()391 this->HasFloat128 = true; in LinuxTargetInfo()413 if (this->HasFloat128) in getOSDefines()425 this->HasFloat128 = true; in ManagarmTargetInfo()[all …]
57 HasFloat128 = !getTriple().isOSAIX(); in handleTargetFeatures()416 if (HasFloat128) in getTargetDefines()603 .Case("float128", HasFloat128) in hasFeature()
180 HasFloat128 = true; in setAuxTarget()
393 HasFloat128 = true; in setAuxTarget()
635 HasFloat128 = true; in MinGWX86_32TargetInfo()979 HasFloat128 = true; in MinGWX86_64TargetInfo()
1109 if (HasFloat128) in getTargetDefines()
239 bool HasFloat128; variable714 virtual bool hasFloat128Type() const { return HasFloat128; } in hasFloat128Type()
67 HasFloat128 = false; in TargetInfo()
245 SubtargetFeature<"float128", "HasFloat128", "true",