Searched refs:HasBFloat16 (Results 1 – 6 of 6) sorted by relevance
75 HasBFloat16 = true; in setArchFeatures()108 HasBFloat16 = true; in setArchFeatures()558 if (HasBFloat16) { in getTargetDefines()565 if ((FPU & SveMode) && HasBFloat16) { in getTargetDefines()750 .Case("bf16", HasBFloat16) in hasFeature()752 .Case("sve-bf16", FPU & SveMode && HasBFloat16) in hasFeature()894 HasBFloat16 = true; in handleTargetFeatures()900 HasBFloat16 = true; in handleTargetFeatures()907 HasBFloat16 = true; in handleTargetFeatures()913 HasBFloat16 = true; in handleTargetFeatures()[all …]
523 HasBFloat16 = false; in handleTargetFeatures()601 HasBFloat16 = true; in handleTargetFeatures()663 return HasBFloat16 || (FPU && !SoftFloat); in hasBFloat16Type()1027 if (HasBFloat16) { in getTargetDefines()
50 bool HasBFloat16 = false; variable
490 HasBFloat16 = SSELevel >= SSE2; in handleTargetFeatures()
233 bool HasBFloat16; variable700 return HasBFloat16 || HasFullBFloat16; in hasBFloat16Type()
66 HasBFloat16 = false; in TargetInfo()