Searched refs:FPSI (Results 1 – 4 of 4) sorted by relevance
1700 int FPSI = FI->getFramePointerSaveIndex(); in eliminateFrameIndex() local1715 if (FPSI && FrameIndex == FPSI) { in eliminateFrameIndex()1725 if (FPSI && FrameIndex == FPSI) { in eliminateFrameIndex()
1995 int FPSI = FI->getFramePointerSaveIndex(); in determineCalleeSaves() local2000 if (!FPSI && needsFP(MF)) { in determineCalleeSaves()2004 FPSI = MFI.CreateFixedObject(isPPC64? 8 : 4, FPOffset, true); in determineCalleeSaves()2006 FI->setFramePointerSaveIndex(FPSI); in determineCalleeSaves()
8027 int FPSI = FI->getFramePointerSaveIndex(); in getFramePointerFrameIndex() local8030 if (!FPSI) { in getFramePointerFrameIndex()8034 FPSI = MF.getFrameInfo().CreateFixedObject(isPPC64? 8 : 4, FPOffset, true); in getFramePointerFrameIndex()8036 FI->setFramePointerSaveIndex(FPSI); in getFramePointerFrameIndex()8038 return DAG.getFrameIndex(FPSI, PtrVT); in getFramePointerFrameIndex()
1045 int FPSI = MFI->getFramePointerSaveIndex(); in assignCalleeSavedSpillSlots() local1070 (FPSI && Offset == 0) in assignCalleeSavedSpillSlots()1071 ? FPSI in assignCalleeSavedSpillSlots()