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Searched refs:DxilModuleNum (Results 1 – 4 of 4) sorted by relevance

/freebsd/contrib/llvm-project/llvm/lib/ObjectYAML/
H A DDXContainerYAML.cpp31 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) \ in ShaderFeatureFlags() argument
218 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) \ in getEncodedFlags() argument
302 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) \ in mapping() argument
/freebsd/contrib/llvm-project/llvm/lib/Target/DirectX/
H A DDXILShaderFlags.cpp331 #define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleNum, FlagName, Str) \ in print() argument
/freebsd/contrib/llvm-project/llvm/include/llvm/ObjectYAML/
H A DDXContainerYAML.h60 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) bool Val = false; argument
/freebsd/contrib/llvm-project/llvm/include/llvm/BinaryFormat/
H A DDXContainer.h153 #define SHADER_FEATURE_FLAG(Num, DxilModuleNum, Val, Str) Val = 1ull << Num, argument