Searched refs:DeviceActions (Results 1 – 3 of 3) sorted by relevance
309 DeviceActions.push_back(&A); in add()318 DeviceActions.push_back(&A); in add()
3318 ActionList DeviceActions; in getDeviceDependences() local 3354 DeviceActions.push_back( in getDeviceDependences() 3360 if (!DeviceActions.empty()) { in getDeviceDependences() 3362 C.MakeAction<LinkJobAction>(DeviceActions, types::TY_CUDA_FATBIN); in getDeviceDependences() 4594 ActionList DeviceActions; in BuildOffloadingActions() local 4622 DeviceActions.push_back(C.MakeAction<InputAction>(*InputArg, InputType)); in BuildOffloadingActions() 4624 if (DeviceActions.empty()) in BuildOffloadingActions() 4636 for (Action *&A : DeviceActions) { in BuildOffloadingActions() 4665 for (Action *&A : DeviceActions) { in BuildOffloadingActions() 4676 for (Action *A : DeviceActions) { in BuildOffloadingActions() [all...]
287 ActionList DeviceActions;310 const ActionList &getActions() const { return DeviceActions; } in getActions()