Searched refs:DIEUnit (Results 1 – 4 of 4) sorted by relevance
40 class DIEUnit; variable821 friend class DIEUnit; variable838 PointerUnion<DIE *, DIEUnit *> Owner;928 DIEUnit *getUnit() const;960 class DIEUnit {972 virtual ~DIEUnit() = default;975 explicit DIEUnit(dwarf::Tag UnitTag);976 DIEUnit(const DIEUnit &RHS) = delete;977 DIEUnit(DIEUnit &&RHS) = delete;978 void operator=(const DIEUnit &RHS) = delete;[all …]
186 const DIEUnit *Unit = getUnit(); in getDebugSectionOffset()203 DIEUnit *DIE::getUnit() const { in getUnit()206 return dyn_cast_if_present<DIEUnit *>(UnitDie->Owner); in getUnit()306 DIEUnit::DIEUnit(dwarf::Tag UnitTag) : Die(UnitTag) { in DIEUnit() function in DIEUnit
35 class DwarfUnit : public DIEUnit {
86 : DIEUnit(UnitTag), UniqueID(UniqueID), CUNode(Node), Asm(A), DD(DW), in DwarfUnit()370 const DIEUnit *CU = Die.getUnit(); in addDIEEntry()371 const DIEUnit *EntryCU = Entry.getEntry().getUnit(); in addDIEEntry()