Searched refs:CurrentAlign (Results 1 – 3 of 3) sorted by relevance
101 Align CurrentAlign = ST.getFrameLowering()->getStackAlign(); in createSpillSlot() local102 if (Alignment > CurrentAlign && !ST.getRegisterInfo()->canRealignStack(*MF)) { in createSpillSlot()103 Alignment = CurrentAlign; in createSpillSlot()
1536 Align CurrentAlign = AI->getAlign(); in tryEnforceAlignment() local1537 if (PrefAlign <= CurrentAlign) in tryEnforceAlignment()1538 return CurrentAlign; in tryEnforceAlignment()1544 return CurrentAlign; in tryEnforceAlignment()1551 Align CurrentAlign = GV->getPointerAlignment(DL); in tryEnforceAlignment() local1552 if (PrefAlign <= CurrentAlign) in tryEnforceAlignment()1553 return CurrentAlign; in tryEnforceAlignment()1560 return CurrentAlign; in tryEnforceAlignment()
3528 const MaybeAlign CurrentAlign = ExtendIntegerRetVal in LowerReturn() local3555 MachinePointerInfo(ADDRESS_SPACE_PARAM), CurrentAlign); in LowerReturn()